Gen 1
Red · Blue · Yellow
In Generation 1, values the game never shows, starting with the DVs, decide the stats, the gender, and what comes out of a capture.
DV calculator for Generations 1 and 2
calculatorType in the five stats on screen and the tool works back to the hidden values behind them.
OpenDamage calculator for Generations 1 and 2
calculatorA move, an attacker, a defender: the exact damage, worked out the way the game works it out.
OpenWhat an in-game trade really gives
referenceWhat each trade with an in-game character really gives you, starting with the level, which the guides get wrong.
OpenWhen to evolve it
plannerHow long to wait before evolving, and what each level past that costs you.
OpenWhat is left before the Bank closes
countdownTick your cartridges and what you already own: the tool says what is left to catch before the Bank closes.
OpenWhich cartridge for an origin dex
plannerWhich cartridges you need to catch every species in a game of its own generation.
OpenMale or female?
calculatorType in the five stats after a capture and the tool tells you whether it will be male or female once transferred.
OpenWhich trainer gives which species?
referencePick a species: the tool lists the trainers to fight so the long-range trainer glitch spawns it.
OpenWhich ball, and how many will it take?
calculatorThe species, the level, the HP left, and you know which ball gives the best odds and how many throws to expect.
OpenWhere to find it in Red, Blue and Yellow
mapPick a species and your cartridge: where it appears, and your odds on each step through the grass.
Open