The long-range trainer glitch spawns a wild Pokémon. The game picks its species from a number: the Special stat of the last Pokémon you battled. Every species carries its own number inside the game, and that order is not the Pokédex order. The table also gives the Special DV to aim for: the DVs are the four hidden values, 0 to 15, that decide a Pokémon's stats. Pick the species you want and the tool returns the Pokémon Red trainers that leave the right value, with their map and coordinates. All 334 placed trainers are worked out from the game's own data.
What to know before using this
The species you want
Trainers that produce this value
The species is decided by whichever enemy Pokémon is still out when the battle ends. Losing to it is enough, and does not use the trainer up. To target a mid-party slot, beat the ones before it, then let your team faint. The trainer must be on a different map from your anchor.
| Map | Position | Class | Pokémon to target | Slot | Full party |
|---|
The Ditto route, when no trainer fits
Raise one of your own Pokémon to the Special value you need, send it against a wild Ditto, wait for Transform, then flee. The transformed Ditto becomes the last Pokémon battled. Here are the species, level and DV combinations that hit the value exactly, with zero stat experience.
| Pokémon | Level | Special DV | Special reached |
|---|